IT-Based Projects
MIYERKULES, ENERO 18 2012
IT_Based Projects
I. Resource-based Projects
In these projects, the teacher steps out of the traditional role of being an content expert and information provider, and instead lets the students find their own facts and information. Only when necessary for the active learning process does the teacher step in to supply data or information.
The General Flow of Events in Resource-Based Projects are:
1. The teacher determines the topic for the examination of the class.
2. The teacher presents the problem to class.
3. The students find information on the problem/questions.
4. Students organized their information in response to the problem/questions.
II. Simple Creations
In developing software, creativity as an outcome should not be equated with ingenuity or high intelligence. Creating is more consonant with planning, making, assembling, designing, or building.
Creativity is said to combine three kind of skills/abilities:
1. Analyzing - distinguishing similarities and differences/seeing the project as a problem to be solved.
2. Synthesizing - making spontaneous connections among ideas, thus generating interesting or new ideas.
3. Promoting - selling of new ideas to allow the public to test the ideas themselves.
III. Guided Hypermedia Projects
The production of self-made multimedia projects can be approached in two different ways:
1. As an instructive tool, such as in the production by students of a power-point presentations of a selected topics.
2. As a communication tool, such as when students do a multimedia presentation(with text, graphs, photos, audio narration, interviews, video clips, and etc.)
IV. Web-Based Projects
Students can be made to create and post webpage on a given topic. But creating webpage, even single page webpage, maybe too sophisticated and time consuming for average students.